Desarollador de Videojuegos (Open 3D Engine – O3DE) REMOTO INGLES

Confidencial

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Publicado hace 14 días

Descripción del puesto

LINK DIRECTO A LA ENTREVISTA: https://tinyurl.com/GameEngineDeveloper


Game Engine Developer (Open 3D Engine – O3DE)

Modalidad: Full time – Remote

Vacantes: 10

Salario: USD 50 – 150 por hora

Entrevista: En inglés

La entrevista se realiza completamente en inglés. El link para postularse y acceder a la entrevista está disponible más arriba en la publicación.


Job Summary

Join our customer's team as a Game Engine Developer specializing in the Open 3D Engine (O3DE) to help build high-performance, AAA-quality games. You'll leverage the power of a modular, open-source engine allied with the Linux Foundation, shaping cutting-edge entertainment experiences with industry-leading technology and open, scalable architectures.

Key Responsibilities

  • Architect, develop, and optimize scalable game systems using Open 3D Engine (O3DE) with C++ and Lua.
  • Implement advanced 3D rendering pipelines and visual features to achieve AAA-quality graphical fidelity.
  • Integrate, extend, and customize O3DE modules to fulfill project-specific needs and support dynamic, multiplayer-ready worlds.
  • Collaborate with designers, artists, and other developers to deliver robust, maintainable gameplay and engine features.
  • Troubleshoot, profile, and resolve complex performance challenges across diverse hardware configurations.
  • Contribute to technical documentation and code reviews to promote best practices and knowledge sharing.
  • Engage in agile development processes, providing technical insights and driving innovation within the team.

Required Skills and Qualifications

  • Professional experience with Open 3D Engine (O3DE) and strong familiarity with its modular architecture.
  • Advanced programming skills in C++ and proficiency with Lua scripting for gameplay or engine extension.
  • Proven track record in building, optimizing, and debugging large-scale, real-time 3D environments.
  • Deep understanding of rendering technologies, graphics pipelines, and multiplayer/networking systems.
  • Excellent written and verbal communication skills, with the ability to collaborate across disciplines.
  • Experience working with open-source tools, build systems, and version control.
  • Strong problem-solving skills and a proactive, ownership-driven approach.

Preferred Qualifications

  • Contributions to open-source 3D engine projects or involvement in the O3DE community.
  • Experience deploying games or simulations on multiple platforms, including Linux.
  • Background in shipping AAA games or large-scale multiplayer environments.

Conocimientos y habilidades valorados
  • Visual Objects - Intermedio

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